No Money, No Code, No Problem! How a Non-Programmer Used AI to Launch a Korean Indie Game on Steam
TBA
Language:
English
(accompanied with Mandarin/Chinese subtitles.)
Join us for a realistic survival guide and a true Korean indie game development story on how she successfully launched Block the Monster on Steam as a non-programmer.
Discover practical, cost-effective strategies to bring your ideas to life by leveraging AI, Unity assets, game jams and funding.
Explore how to dive into game development today!
Session Takeaways:
- Practical workflows for indie game developers with limited resources.
- Effective ways to integrate AI into the production pipeline.
- Inspiration and a true Korean indie story for non-technical industry professionals looking to build their own IP.