Ariel Kuo

Senior Partner Engineer, Unity

Ariel Kuo is a Senior Partner Engineer at Unity, specializing in real-time graphics, rendering, and performance optimization. She began her career as a backend engineer at Amazon before transitioning to a Technical Artist role at Activision Blizzard, where she combined engineering expertise with visual quality. Ariel contributed to several Call of Duty titles, focusing on shader development and performance optimization. 

Today, she works closely with game studios across North America, helping Unity developers solve complex rendering and performance challenges, optimize production pipelines, and bring ambitious real-time experiences to players. Passionate about bridging the gap between technology and artistry, Ariel is also dedicated to giving back to the developer community by sharing the knowledge and experience she has gained with her home country, Taiwan.

Sessions by Ariel Kuo


State of Unity - Before and After 6

Day 1 - 2026-07-15 13:30 - 14:30
Language: Mandarin/Chinese

This session, State of Unity provides a fast-forward overview of the latest developments in the Unity engine, with a focus on Unity 6 and beyond. We will walk through key changes in rendering pipelines, performance optimization, tooling, and overall development workflows, highlighting how these improvements impact modern game production.

The session also covers important considerations when upgrading projects from pre-Unity 6 versions to Unity 6 and later releases. Attendees will gain insights into compatibility changes, migration strategies, and practical recommendations to avoid common pitfalls during upgrade.

By the end of the talk, developers will have a clearer understanding of Unity’s evolving roadmap and be better equipped to make informed technical decisions when upgrading existing projects or planning new ones.

This talk is intended for Unity developers, technical artists, and artists who are about to start a new project in Unity 6+ or are planning to upgrade to Unity 6 and later versions. Basic familiarity with Unity workflows and game development concepts is recommended. Attendees will learn about key engine changes and new features in Unity 6+, as well as practical considerations for upgrading projects, including compatibility risks, migration strategies, and performance-related best practices.